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Data

The figures below are based on data from all Western Conference games played in 2014 plus an increasing number of Eastern Conference games. In particular, all games involving the DC Current are already included.

How do possessions end?

How possessions end, high-level.

x = how possessions end

  • Sum = total number of possessions in the dataset
  • G = goal
  • off - = offense gives it up = throwaway + drop + travel + stall + offensive foul
  • def + = defense directly forces turn = knock down D + interception + hand block + foot block
  • eop = end of period

y = proportion of possessions that end a certain way

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How possessions end, high-level and by line.

I use o_line to denote a line that was sent out to receive the pull and play offense. I use d_line to denote a line that was sent out to pull and play defense. Of course, if there’s at least one turnover, an o_line plays defense and a d_line plays offense. How do possessions end if we split out by which type of line is currently on offense?

Caveat: I am not (yet) adjusting for the full line changes we often see during timeouts. But that affects a small proportion of possessions.

In an absolute sense there are more possessions by o_lines but the distribution of how the possessions end isn’t very different at all.

x and y = same as above

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How possessions end, high-level and by team.

New observations?:

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x and y = same as above

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How possessions end, high-level, by line and team.

To be clear here, within a team * line combination, the bar heights add up to 1. So we get the breakdown of how possessions end when, e.g. a Portland Stags’ o_line had the disc: 48% end in a goal for them, 30% end in a turnover nominally due to offense error, and 19% end with an explicit stop by the defense.

One thing that I see is that vanNH’s o_line and d_line are more similar to each other than those of the other teams.

x and y and meaning of o_line and d_line = same as above

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How possessions end, detailed.

We revisit the same figures as above, but with a more detailed look at how possessions end. Here’s what the codes mean:

x = how a possession ends

  • G = goal
  • TA = throwaway, i.e. turnover that is neither a drop nor a clear D
  • D = knock down D + interception + hand block + foot block
  • TD = drop
  • eop = end of period
  • VTT = violation travel turnover
  • VST = violation stall
  • off F = offensive foul

y = proportion of possessions that end a certain way

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How possessions end, detailed and by line.

x and y and meaning of o_line and d_line = same as above

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How possessions end, detailed and by team.

x and y = same as above

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How possessions end, detailed, by line and team.

x and y and meaning of o_line and d_line = same as above

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Who scores?

self scores means a hold
opp scores means a break
nobody means time ran out
recv_team indicates who received the pull

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How many possessions does it take to score?

Of all the goals scored, what proportion were scored immediately off the pull, i.e. in exactly one possession? What proportion were scored by a d_line in exactly two possessions? Etc.

x = the number of possessions before a goal is finally scored
y = the proportion of points scored after x exactly possessions
color indicates hold = receiving team scored vs. break = pulling team scored

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x = same as above
y = cumulative proportion, i.e. proportion of points scored within x or fewer possessions
color same as above

By team: how many possessions does it take to score?

x = the number of possessions before a goal is finally scored
y = the proportion of points scored after x exactly possessions (relative to all points scored by a team)
color indicates hold = receiving team scored vs. break = pulling team scored

Observations not updated after recent large intake of games!:

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Cumulative distribution of number of possessions

95% of all goals are scored in 4 or fewer possessions. Note: for this, I have removed points that end with time running out vs. someone scoring.

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Goal conversion rate

When an o_line receives the pull, what proportion of the time do they score without turning it over? Think of that as a special case of a more general goal conversion rate: Of points with x or more possessions, what proportion have exactly x possessions?

Note: for this, I have removed points that end with time running out vs. someone scoring.

Yes, I actually put 95% confidence intervals down there, to make it clear there’s no evidence that the conversion rate differs by which possession it is. In particular, it doesn’t seem to oscillate due to possessions being handled by an o_line vs. a d_line.

x = number of possessions
y = goal conversion rate

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How many events in a possession?

Although I can resolve individual throws from the data I have, I have not done so yet. Actually I have now, so this figure will become obsolete soon! For now, I measure the “length” of a possession in terms of the number of events, which is highly and positively correlated to the number of throws. There are more events in a possession than throws, since there are events for defensive fouls, time outs, pulls, etc. However, this affects all teams uniformly, so this “cheat” shouldn’t distort the story below re: possession length.

How long possessions last, high-level.

The Stags’ possessions are notably the longest of all Western teams. The boxplots below give the median possession length.

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How long possessions last, by outcome.

Possessions leading to goals last longer than those leading turnovers. I guess that’s to be expected. For possessions ending in a goal, the Stags’ possessions are the longest. Somehow the Rainmakers beat them out re: possession length for possessions ending in a turnover.

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Possessions leading to goals last longer than those ending with an unequivocal D. And both last longer than possessions that end because the offense gives it up. And still, regardless of the outcome, the Stags’ possessions are the longest.

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